14th Political Prison
North Korea · Northwest
Fortified prison compound in the northwest, set apart from Hajin City across the river. Threat ratings are community estimates.
DMZ / Hajin
13 regions and 33 named zones with threat ratings, hazards and FOB progression. Use the interactive map for visual planning.
Threat legend
North Korea · Northwest
Fortified prison compound in the northwest, set apart from Hajin City across the river. Threat ratings are community estimates.
North Korea · West
Airfield and tunnel complex on the western side of the river. The bunker is treated as an extreme-threat underground area.
North Korea · Southwest
Settlement on the western riverbank, south of Chang-san Air Base. Listed as a low-threat POI with community-reported underground routes.
South Korea · South
Southern farmland and mill area. Open ground gives long sightlines, so treat buildings and the loading dock as the risky parts.
South Korea · North
Northern village in South Korea, close to the river crossing into the northern sector.
South Korea · North-central
Medical POI in the northern half of Hajin City. Community reports describe it as one of the calmer supply locations.
South Korea · Central
Hilltop communications site in the quieter centre of the map, between the city districts and the southern farmland.
South Korea · Northeast
Northeastern reactor POI inside its own fenced zone. Radiation and the nearby border area are the main threats.
South Korea · Northeast Hajin City
Large urban POI on the eastern side of the city. Underground areas are dark in community reports.
South Korea · Central Hajin City
The dense downtown block and the most contested area on the community threat scale. Several named buildings share the same few streets.
South Korea · East Hajin City
Eastern waterfront POI with docks and water routes out of the city.
South Korea · South-central Hajin City
Southern city POI built around the stadium block, with transit lines and rooftops around it.
South Korea · Southeast
Southeast residential and riverside POI, with apartment towers and island routes.
Hazards
The storm intensifies over the deployment. Check the timer and leave before your route out closes.
Tunnels, sewers and underground malls are dark, close, and easy to get pinned in.
Combat raises local threat and can call reinforcements. Break contact to let an area calm down.
Player hunters and bounty boards add PvP pressure. Dog Tag cases and bounties broadcast your position.
FOB
DMZ Player Level 2
Craft gear and upgrade FOB stations using printer ingredients.
Complete your second DMZ Order
Buy intel on Lieutenants before hunting them.
DMZ Player Level 5
Buy rotating weapons and items with DMZ Cash.
DMZ Player Level 10
Build and re-attach guns; find Weapon Manuals to widen the pool.
DMZ Player Level 20
Display collected Dog Tags and protect favourites.
Available from the start
Unlocks recipes, stations and content through level 70.
Loadout